Development of a video game prototype embracing a narrative, exploring through a balance of constrained interiors and expansive exteriors.
Summary
You are a high-ranking officer within an organized crime group that has failed a mission. As a test of faith, you are sent to wander through an abandoned building to discover the lesson within. A city construction area, far away from the main city, is your prison.
Contribution
Conceptualization, 3D Modelling, Composition, Game Design
Team
Individual
Tools
Maya, Unity
Duration
3 Weeks
Interested in Faithless' Process?
Click below to view the process book designed alongside this project. Find sketches and more to review below.